Roadmap & Progress

Dark Dojo Studios - Official Development Roadmap

Game Title: The Fixers

Studio: Dark Dojo Studios

Founder: Taco Hagasaki

Established: 2018

Studio Origins

Dark Dojo Studios was founded in 2018 by Taco Hagasaki with a mission to build bold and immersive multiplayer experiences. The studio’s flagship project began as Infrared, which would later evolve into The Fixers. That same year, a team of nine creators including programmers, artists, designers, and sound engineers came together to build its foundation.

In 2020 development was halted due to the COVID-19 pandemic, and the studio tragically lost one of its senior programmers during that time. Despite the setback, community support kept the vision alive, and by 2024 development resumed with renewed energy.

Original Roadmap: Completed (2018–2019)

  • ✅ Multiplayer third-person shooter framework
  • ✅ Inventory system
  • ✅ Firearm combat mechanics
  • ✅ Enemy AI
  • ✅ Vendor NPCs
  • ✅ Player-seeking drone AI
  • ✅ Vehicle mechanics
  • ✅ Lobby systems
  • ✅ Menu UI functionality
  • ✅ Character customization (models, outfits)
  • ✅ Dynamic weather & time-of-day systems
  • ✅ Team and squad functionality

Current Roadmap (2024–Present)

✅ Recently Completed

  • Migrated from Unreal Engine 4 to Unreal Engine 5
  • Rebuilt character locomotion and animation system
  • Updated weapon combat
  • Expanded traffic and pedestrian AI
  • Introduced natural focus system with automatic shoulder swap based on depth and player view
  • Overhauled enemy AI with new uncanny behavior, including full enemy squads for PvE raids
  • Refined menu and lobby systems
  • Implemented multiplayer functionality on AWS
  • Established raid and extraction game loop
  • Added new inventory system
  • Expanded mission modifiers (extraction, retrieval, bounty, interaction, recon, scouting, escort HVT)
  • Steam API integration and Steam Store setup
  • Factions, Fixers, and Reputation system
  • Blackloop Terminal expansion with unlockable zones

⏳ In Progress / Near-Term Goals

  • Optimization pass for performance, memory, and load times
  • Proximity VOIP
  • Locomotion polish (male and female animations)
  • New AI enemy classes and raid bosses
  • Raid Loot Safety Net system “Ghost Vault”
  • Lobby mini-games (billiards, cards, arcade)
  • Vehicle mechanics revamp

Major Updates Coming

  • Anti-cheat system integration
  • Raid disconnect protection
  • Quality of life improvements (UI/UX and game flow)
  • Additional developers (contract and full-time)
  • Custom mocap animation pipeline
  • Original 3D model assets and environments
  • New raid maps
  • Expanded weapons and cybernetic upgrades
  • Status effect consumables
  • Expanded Lobby District with more interactables
  • New Fixer characters with unique mission chains
  • Lobby Fight Club feature
  • Custom 16-player private raid lobbies
  • Console ports (Xbox, PlayStation) with cross-platform support